Friday, November 16, 2012

My Favorite Video Games of All Time



My Favorite Video Games of All Time

This is very much a work-in-progress list of the video games I feel have had the strongest and longest-lasting impact on me, as a gamer.  Those of you who know me well will understand how important this little hobby is to me.  This is not meant to be a list of "the best games ever", as I feel that designation is very much subjective and can not be the same for each person - attempting to make such a list is nearly impossible.

For each entry, I will include a blurb about why I love the game, as well as the impact I feel the game has had on the industry as a whole (if any).  My goal is to include only those games which I have distinctly fond memories of, without regard to their critical reception or widespread notoriety.


AS IT STANDS NOW, THIS LIST IS COMPOSED ENTIRELY FROM MEMORY!  MORE GAMES WILL BE ADDED AS I THINK BACK.
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NES

Super Mario Bros 3

            Why I love it:  The first video game I ever owned, for the first video game system I ever owned.  I cannot begin to imagine the combined number of hours I spent playing this game as a child, a teenager, and an adult.  Without the ability to save your game progress, this game required you to either cut out a huge amount of time in your day if you had any hopes of beating it or just leave your NES on for days on end...  I did both.  The tanooki suit still stands out to me to this day as both a perfect "power-up" addition for Mario and as a feat of programming genius.  Flying in a video game never felt so good.

            How it affected the video game industry:  SMB 3 perfected the platforming formula developed in Super Mario Bros. (Super Mario Bros. 2 was really just a renamed and reskinned version of a completely unrelated game).  The tight control scheme used in SMB 3 is truly amazing to behold when one looks at the comparatively primitive controller the NES used; but if you died in SMB 3, you knew it was because you fucked up.  In an age where "cheap" deaths and infuriating game mechanics were common, SMB 3 gave you a perfectly realized world in which you had complete control.  Every sidescrolling Mario game that has been made from that point on - of which there are many - has stuck with this formula, opting for the "if it's not broken, don't fix it" approach.

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Teenage Mutant Ninja Turtles II: The Arcade Game

           Why I love it: Through the eyes of a child, TMNT was pretty much the coolest thing ever - "Teenage" referred to the upcoming age range in which everyone was way cooler than me, "Mutant" referred to the awesome genetic tampering that created scientific monstrosities, "Ninja" is NINJA, and "Turtles"...  well that one was only cool because of the preceding descriptors - put them all together and you had a show, toy line, comics, and countless other licensing deals that had a young DJ foaming at the mouth.  When I heard there was a video game based on the Turtles, I knew it must be mine.  Sad for me then when I finally got my hands on the game and it turned out to be an infuriatingly horrible piece of garbage (referring of course to Teenage Mutant Ninja Turtles, the    1989 debut of the TMNT in gaming).  Luckily, their next outing, TMNT II: The Arcade Game, was an incredible redemption!  Choosing from one of the four turtles (I always picked Leo, I mean come on, two swords?!), you got to run through different levels and beat up countless soldiers of the Foot Clan and robots (robots that exploded awesomely when killed), with each level culminating in a boss fight with one of the more notable enemies from the TV show.  Oh yeah, and you got to eat pizza to gain life - COWABUNGA DUDE!  Throw in the fact that the game supported multiplayer and I could share the experience with friends, and I think I probably wept tears of joy.

            How it affected the video game industry:  TMNT II: The Arcade Game further explored what would soon become a new genre in video games - the "beat-em-up".  It (thankfully) changed the way in which future TMNT games would be made, leading to the wonderful Turtles in Time and The Manhattan Project. 

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Battletoads & Double Dragon: The Ultimate Team

            Why I love it:  Having never played the original Battletoads by the time I picked up the sequel, I found Battletoads & Double Dragon to be truly amazing.  The characters and cartoon graphics immediately reminded me of TMNT, which I had always adored, and the gameplay was also reminiscent of the Turtles' second NES game.  However, Battletoads & Double Dragon really gave you a sense of kicking ass by making your foot grow to about the size of your entire body and literally kick an enemy's ass so hard that they cartoonishly went flying off of whatever level you were currently playing on - a feat I did every chance I got and something I think TMNT was sorely missing.  The choice between the Battletoads and Double Dragon characters was a nice touch, though I always chose the same toad every time: Rash, the one who constantly wore sunglasses (yes, even at night).  Remember, people, this was the '90s.

            How it affected the video game industry:  Like TMNT II before it, Battletoads & Double Dragon continued to push what was possible for beat-em-ups on 8-bit consoles.  The toads would return again for Battletoads in Battlemaniacs on the SNES.

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SEGA GENESIS

Sonic the Hedgehog 2
Toejam & Earl
Streets of Rage 2

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SNES

Donkey Kong Country
Super Mario World 

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NINTENDO 64

The Legend of Zelda: Ocarina of Time
Super Mario 64
Mario Kart 64
Star Fox 64
Banjo Kazooie
Goldeneye 007
The Legend of Zelda: Majora's Mask
Wave Race

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GAME BOY

Pokemon Red

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GAME BOY ADVANCE

Mega Man Zero
Golden Sun

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PLAYSTATION 1

Final Fantasy VIII
Tony Hawk's Pro Skater 2

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NINTENDO GAMECUBE

Capcom vs. SNK 2
Naruto: Gekitou Ninja Taisen 3
Resident Evil 4
Timesplitters 2
Pikmin
Metroid Prime
Soulcalibur II
The Legend of Zelda: The Wind Waker

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PLAYSTATION 2

Marvel vs. Capcom 2: A New Age of Heroes
Dynasty Warriors
Grand Theft Auto: Vice City
Kingdom Hearts II
Ratchet & Clank
Jak & Daxter
Devil May Cry
DDRMAX 2
Prince of Persia: The Sands of Time

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XBOX 360

Halo 3
Rock Band
Assassin's Creed II
Bioshock

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PLAYSTATION 3

Borderlands 2

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NINTENDO WII

Super Smash Bros Brawl

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PC

World of Warcraft
Plants vs. Zombies

Thursday, May 24, 2012

Bionic Commando

Release Year: 1988
Developer: Capcom

Bionic Commando is a strange game.  Widely heralded as one of the NES greatest due to the titular protagonist's ability to swing around with an extendable arm, it is a game that confuses me.  I see the allure, but playing a platformer (especially from the NES days) in which you cannot jump seems inherently strange to me...

This is not to say that swinging around and shooting the opposing military forces is not enjoyable - it is - but I just can't bring myself to play this game for much longer than a few minutes without getting frustrated.  I value Capcom's foresight in introducing a new gameplay mechanic with the swinging, but it's been evolved so far in the past 24 years that I have little interest in experiencing its genesis beyond the purpose of this blog.

I do wish they had kept the original Japanese title though - "The Resurrection of Hitler: Top Secret" would have surely enticed me more than Bionic Commando (the game was also heavily edited to remove any references to Hitler or the Nazi party).


Wednesday, May 23, 2012

Bio Miracle Bokutte Upa

Release Year: 1993
Developer: Konami

Another NES game that was never released stateside.  This game is very bizarre - you play as a baby with a magical rattle that causes enemies to become weightless and start floating away when you hit them with it.  You can then jump on top of them and ride or you can smack into them and knock them away.  This all takes place in a world consisting of nothing but cakes and candy.  Oh yeah, you are crawling on the ground this whole time (you're a baby, remember?) but you are somehow able to jump like 10 feet in the air.  Also, one of the powerups makes you stand upright and run around for a short time.

Weird.

The Wikipedia entry for "Story" really sums it up quite nicely:

"Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action..."

Battletoads & Double Dragon - The Ultimate Team

Release Year: 1993
Developer: Rare

Ah, Battletoads, how I've missed you.  Double Dragon is fine and all, but I was always a Battletoads kind of guy... 

It feels just as good to knock a robot off a spaceship with my comically oversized, green fist as a 24-year old man as it did back when I was 7.  Something that awesome just never gets old.  Rash, Zitz, and Pimple are simply timeless.  Now if only I had a co-op partner...


Batman - Return of the Joker

Release Year: 1991
Developer: Sunsoft

This is a good game.  I feel strange saying this, as it is not a good Batman game.  Unless Batman fights with a gun attached to his wrist, I don't think this game really gets what it's like to be Batman.  While the game looks nice, plays well, and has decent music, it never really felt like it should have had anything to do with Batman.  In fact, the first boss seems to be Mr.-Generic-techno-soldier-man (he was in a lot of 90s games), rather than any one of the great Batman villains they could have chosen.

After Batman - Return of the Joker, I played Batman (yeah, should have played that one first, but it was listed after Return of the Joker for some reason).  Interestingly enough, I actually thought the original game nailed the feeling of Batman better: scaling walls, beating guys up with your fists, and using different gadgets.



Well at least we have Arkham Asylum and Arkham City!

Baseball Stars

Release Year: 1989
Developer: SNK

Let me start this one by saying that I do not particularly enjoy modern sports games.  The way I see it, if I really wanted to play sports, I would just grab the appropriate ball, go outside, and play sports.  That being said, I enjoyed Baseball Stars.

I started my digital baseball career as the "Ghastly Monsters".  My opponents were the "Brave Warriors".  Much to my dismay, my players were not, in fact, monsters (though they did have fun names like "Alien").  The game looked very simple at first, but as I played, I began to see the layers of strategy involved.  As the batting team, you have the ability to position your batter in any direction within the designated batting box.  You can also choose whether to swing or to ignore the ball as it passes home plate.  As the pitching team, you control how far left or right of the mound you want to throw from, as well as both the speed and curve of the pitch.  Pretty advanced stuff for an NES game!  You can even attempt stealing bases if you think you can get away with it...  This one gets my seal of approval.


Balloon Fight

Release Year: 1986
Developer: Nintendo

Ah, Balloon Fight.  A classic of the NES.

I knew what I was getting into with this one.  If you've never played it, I will take this opportunity to say this, "GO PLAY IT."  Nintendo may not have gone for an entirely original gameplay mechanic with Balloon Fight - it is admittedly very similar to Joust - but damn did they perfect it.  This game controls so smoothly, I am amazed to see how early on in the NES lifespan it was released. 

Balloon Fight demonstrates a gaming phenomenon that continues to ring true today, namely, that Nintendo seems to be the only developer who can make truly great games for their consoles.  I have noticed this fact many times with their more recent consoles (the Wii and Gamecube, specifically), but it did not really occur to me that things have always been this way until I played Balloon Fight with a NES controller in hand.  Gaming joy!